audioJS

@audio/synth-drum

Status calibrated

npm2.0.2licenseMIT

Drum synthesis — membrane kick, metal cymbal, noise snare (Tone.js class)

Overview

Install
Updated
Family
synth, 20 packages under it
Tags
make

Membrane (pitch-drop kick) / metal (inharmonic cymbal) / noiseDrum (snare/hat)

import membrane, { metal, noiseDrum } from '@audio/synth-drum'

Three drum-synthesis kernels, the Tone.js MembraneSynth/MetalSynth/NoiseSynth class: membrane is a sine whose pitch drops exponentially (kick), metal sums six inharmonic square-ish partials (cymbal — classic FM-bell ratio set), noiseDrum is decaying seeded band noise (snare/hat). membrane and metal are pitched — (freq, opts); noiseDrum is unpitched — (opts).

membrane(55, { drop: 3, duration: 0.5 })    // kick
metal(200, { duration: 0.6 })               // cymbal
noiseDrum({ duration: 0.25, seed: 9 })      // snare/hat
Param Default Applies to
freq 55 / 200 membrane / metal Hz (positional)
drop 3 membrane pitch-drop multiplier
duration 0.5 / 0.6 / 0.25 all seconds
amp 0.9 / 0.5 / 0.7 all peak amplitude
seed 9 noiseDrum PRNG seed
fs 44100 all sample rate

Use when: synthetic drum hits — membrane for kicks, metal for cymbals/bells, noiseDrum for snare/hat layers.


Part of @audio/synth — the synth family umbrella.

MIT © audiojs